He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. He has got a good variety of combos on the ground and in the air both. How we settled on our Super Smash Bros Ultimate Tier List - and how it's changed in the latest update. Mario jumping in Super Smash Bros. Melee. According to the 60fps videos, it's consistently 3 frames now. It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. Pyra and Mythra are two in one fighter who have the same standard attacks. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. If youre a veteran, these wont offer that much value to you. For a sword fighter, Ike is a high damage heavyweight player in the B-rank Smash tier list. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. It is performed by pressing up on the Control Stick / D-Pad, or by pressing a . Her horizontal recovery and the ability to float sometimes become a lifesaver. In the second category, we have characters like Inkling and Chrom who were very favored in Ultimates early meta but have been getting worse with time. Pikachu is another excellent fighter in the game. Moreover, not all fighters play out the same, and that is why we have curated the SSBUtier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. via: The Morgan PawPrint. Be sure to check back, especially around new patches, for updated rankings for the best Smash Bros Ultimate characters. The most basic type is a standing jump, which is a jump without any other inputs. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. Lucas' up smash can potentially K.O. 2023], For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you. 3. Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. Yeah, just checked it out with Falco, Jigglypuff, Link, Ganondorf and Ike who all had ~6+ frame jumpsquats in previous games. All these reasons give the fighter advantage in a fight, but they also come with disadvantages. Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. Even though he has got a high number of jumps, the overall height is not up to the mark. However, he also has a pretty bad recovery. She can buff her damage whenever she inks an opponent and later deals extra damage. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. Moreover, his overall mobility is also low. There are over 100 stages to choose from in Super Smash Bros. Technically Bowser Jr should be at the bottom for when he is in his clown car. This website uses cookies to improve your experience. Overall, he is a decent close combat fighter and does not do much-ranged damage. Ice Climbers use their equipment for offensive and recovery measures. She has a good ground and aerial game, and her grab attack has got a high range. As such, he has limitless return potential and can make it back from almost anywhere on stage. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Download Megabot Battle Arena mod app for windows PC Laptop / Desktop or Mac Laptop [2023]Ready to be the next CHAMPION? For most characters the initial height is 0.55 their full hop height, the exceptions being the Ice Climbers at 0.35, Simon and Richter at 0.4, and Pyra and Mythra at 0.56. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. 1349-7627-3646. 9 Ridley: Plasma Scream. 6. The first way is by pressing the jump button. Although, the availability of resources is dependent on the type of stage as well. Moreover, Donkey Kong does not have any projectile-based attacks whatsoever. Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. Lucas is not only an agile fighter but also deals heavy damage on an opponent. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . Some of this data is 1.0.8/1.0.9, and some is 1.1.0. 15% (no bounce), 11.25% (first bounce), 8.4% (second bounce), 0.4% (hits 1-21), 9.5% (hit 22); 17.9% if all hits connect, 23% (leg), 25% (foot), 26% (reversed, leg), 28% (reversed, foot), 19.5% (aerial, leg), 21.25% (aerial, foot), 22.1% (reversed aerial, leg), 23.75% (reversed aerial, foot). King K. Rools down aerial and back aerial attack can meteor smash an opponent. 3. I'd bet a big old chunk of money that a majority of Smash fans kept the Ashley spirit on for a majority of WoL. Ultimate (SSBU) with us!. Smash Ultimate Summit 3 (Singles) $156,904.16. Ryu has got a variety of combo moves to mix up and confuse an opponent. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. For DI out, you jump the same directions as no DI, but then you wait a little bit, and fastfall back air. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. Other than that, Snake has also got a very powerful knockback and many options to KO an opponent. Have you ever played robot transforming games where you have to perform real robot transforming robot games . According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. All the fighters that come in the B-tier category perform more or less close to A-tier characters. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. The Smash World Tour online qualifiers have concluded, revealing not only top Super Smash Bros. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. The Animal Crossing duo are good examples of this. Ridley is a large-sized lightweight fighter. In a game where the entire objective is to avoid going off screen, having an extra jump is obviously pretty overpowered. The Up Tilt also allows for effective juggling. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. Dark Samuss Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both. A jump depends on 3 values: the control stick's vertical position (s), stick multiply (m), and stick add (a). Also, Terry has good survivability because of his high weight. Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. This was done by creating a stage in Stage Builder with one platform per grid square and then testing each . All trademarks mentioned are the property of their respective owners. His down aerial does a Meteor Smash attack on an enemy. The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal. Pichu is the small-sized fighter in Super Smash Bros Ultimate. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. One of the many strengths of Cloud is that he can double jump and achieve a greater height than most fighters in the game. Also, Kirby does not have decent range while attacking an enemy. 66. The Super Smash Bros. world is still reeling from the addition of Tekken's Kazuya Mishima to the roster. Winning matches online and offline is not challenging while playing with these fighters in Super Smash Bros Ultimate. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. He has an above-average zoning playstyle as well. It is because she has got fast air and dash speed. Lucario can deal powerful damage and deal a high damage output knockback attack at higher percentages build of his own by using the Aura mechanic. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety). In Ultimate, softhopping has an additional effect on full hops. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect), 1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect). Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. One of the many good things about this fighter is that her disjointed reach allows her to disrupt an enemys attacks and launch attacks quickly. Due to his high weight, he is not easy to launch in the air for aerial combos. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3 the starting speed and reaching the same heights a few frames faster. Enroll in battlebot style robot . A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. 0.2% (loop), 0.5% (penultimate hit), 5% (last). Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. Jump force is measured in units per frame. One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. Ultimate. This Smash Bros Ultimate tier list will cover the best characters as of 2023. Moreover, he is the perfect fighter to learn and master the game for beginners and professionals. Hero has an excellent vertical recovery while he is at full charge. Simons whip-based attacks allow him to deal damage from a distance, and the weapon is also used to tether and recover pretty easily. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. Min Min is great at doing ranged attacks using her ARM attacks. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. On the other end, we have Incineroar, King Dedede, and the Belmonts who make us wonder how good Skyjay, Atomsk, and Dom would be playing top tiers. His close combat game is strong as his combos are powerful the close he is to an opponent. Other than that, he is not an agile character on the ground and aerial both. HawkPunch 5 yr. ago. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. The resulting jump force formula is (sm)+a-g. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. However, the Buster Sword allows the fighter to deal a ranged attack as well. Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. This thread is archived. Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. However, she is very lightweight, and hence Isabelle is easy to knock back or launched into the air. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior to Ultimate. Like Ryu, Wii Fit Trainer also has decent agility and minimal lag while executing attacks. He's the second-to-last DLC character to be added for Fighters . However, Kazuyas attacks mostly have less range. This guide is all about Jigglypuff. Just like in Minecraft, Steve can craft and gather materials in Super Smash Bros Ultimate as well. He also has pretty low range on some of his attacks. He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. His small size also comes with a few disadvantages; he is easy to KO and has little endurance. Pikachu is not easy to hit. The Wild Gunmen is to maintain distance. Due to his low height, he can avoid most of the incoming attacks pretty quickly. A jump is an action that moves a character from the ground into the air. Looking for the best Smash Ultimate characters? Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Due to his long arms, the fighter has a good range of attacks. You can jump one more time in mid-air, in any direction. Do share your feedback with us. Conversely, Dark Pits arrows also has some kill power behind it, and provide good stage control. Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. Most of the fearsome foes you fight will . The tables are separated by the amount of slots the Spirit has available for He also has two long projectiles, which becomes effective to carry out attacks from a decent range. They can do shield damage on an opponent using the down aerial and down smash attack. "Jump by tapping up or by pressing or . Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. The pink ball of perfection is just as angry as ever and has the move set to prove it. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character. Fans of Super Smash Bros. 5. Use Side + B for this essentially useless move. Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. 3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 12%. 55. He can jump six times in the air, but the overall height achieved by the jumps is not decent. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs.